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8. Changing the game with VR

Summary

Virtual Reality (VR) has been around for nearly two decades and has applications across numerous disciplines – but it is only recently starting to make its way into the mainstream. This session will discuss how VR is being used as a tool for engagement in public realm projects with examples from cycling and walking infrastructure projects in the Netherlands and UK.

At the end of the session:
  • Attendees will have an understanding of the different ways Virtual Reality (VR) can be used as a tool for engagement.
  • Case studies will be given from the Netherlands and the UK providing a comparison between different approaches and uses of VR.
  • Attendees should be able to think about how the main aims of a project could be supported by using Virtual Reality.

Amanda Gregor

Amanda is an Urban Designer at the Dutch engineering practice Witteveen+Bos UK Ltd where she is part of the resilient infrastructure team, with a focus on walking and cycling infrastructure projects. Amanda has worked across the UK, Sweden and the Netherlands. As part of her work process, Amanda is interested in working with different techniques to work with stakeholders to understand and support their input into projects. One of these tools includes using Virtual Reality as a way to visualise and experience what a project might feel like it in the future.

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